Rebirth is the reset that trades the Cash loop for a permanent Luck step. Prestige is a different button. Do not treat them as the same word.
What a Rebirth writeup says is cleared
| Cleared | Kept | |
|---|---|---|
| Currency | Cash back to zero | Gems |
| Pusher | Cash Width ranks, back to the 4 Stud Basic pusher | Game-pass pushers such as VIP or Coconut |
| Movement | Cash WalkSpeed ranks | Nothing else from speed |
| Abilities | Nothing | Rolled abilities, including Conveyor, Wave, Gust, Magnet, and Dash |
| Collection | Loose items still on the platform | Index credit and Gem rewards already paid |
| Other account unlocks | Cash upgrades | Auras and trails, in the same account of the reset |
Luck is the thing the reset adds. It is described as changing which rarities spawn, not as a Cash multiplier by itself.
Two tests before you confirm
- Can you buy an 8 Stud face again within about five minutes of respawning? If the answer is no, the reset strands you on the 4 Stud pusher.
- Does the next Cash rank cost more than about ten minutes of pushing, with all three of these true: the rank is a whole session of Cash, the counter still climbs, and you are pushing the same items longer than new ones? That is the plateau the reset is for.
A prompt that starts flashing near 15,000 items is not, by itself, the test. Resetting there is the early-reset hole: spawns arrive faster than a narrow face can clear them.
The last minute before the button
Push high-rarity items into the Void first. Loose parts are described as deleted with the Cash. The index pays its one-time Gems when a rarity is credited, and a deleted part does not get that credit later. Sweep the edges and push from behind so the item goes over the ledge.
Read the Luck tier on the panel, including whether the group +1 is showing. The tier is awarded on confirm.
The first three minutes after
Spend Cash on Width until 8 Studs is back. Skip WalkSpeed. Skip Cash Multiplier until the trickle is a real clear. Sweep edges, not the middle. Bring Conveyor out as soon as you have it. One writeup describes that band as about six seconds at about 35 Studs/s. The abilities page later says durations are not published and should be read on the ability itself, so treat six seconds and 35 Studs/s as an unverified report.
Luck, in the numbers that were printed
A September 28 account gives these base spawn weights: Common 60%, Rare 25%, Epic 10%, Legendary 4.5%, Mythic 0.5%, with Godly and Secret under 0.05%. It also says a first Rebirth plus the group +1 roughly triples effective Luck, and that about 200 spawns are a Mythic at 1.0x Luck versus about 66 after that triple. None of this is a developer drop table. The abilities writeup says the developer has not published roll odds, and the same caution applies here. Use the weights as a model of why Luck matters, then check what your platform is actually spawning.
There is no published rebirth ladder with a Cash cost for every tier. One late September 27 session read a requirement of 750 tradecillion and a rebirth counter in the 40s. That is one screen, not the formula.
Prestige is the other reset
On September 26 a player read the Prestige prompt out loud: it resets cash, rebirth, and upgrades; index collections stay; the described return was an extra +1 collected per item and unlocking rebirth.
A separate guide calls Prestige the reset after the 1,000,000 milestone and says it returns a score bonus on Void drops instead of a spawn multiplier. Those two accounts do not fully match. Until you are looking at your own button, do not spend a Rebirth trying to perform a Prestige, and do not Prestige to fix a mid-run Cash stall.
How many Rebirths
No fixed count is published. The repeated practical rule is: reset when Cash ranks stall and you can rebuild 8 Studs quickly; stop resetting if the rebuild itself is the slow part. Two or three resets are where that guide says Epic and above stop feeling like accidents.
