Progression

The walls at 100k, 500k, and 1 million

Width solves 10,000, Rebirth solves the Cash stall near 100,000, and Conveyor is what moves the counter once ordinary items stop paying.

The walls at 100k, 500k, and 1 million

Width solves 10,000, Rebirth solves the Cash stall near 100,000, and Conveyor is what moves the counter once ordinary items stop paying.

After the first width purchase, the run is four walls. The upgrade that solved the previous wall is a weak answer at the next one.

The walls

Items What breaks What to change
about 10,000 A 4 Stud face loses to the pile Width to 8 Studs
about 100,000 Cash rank prices outrun a hand sweep Rebirth, once the five-minute rebuild test passes
about 500,000 Ordinary items no longer fund the next rank Luck, then index Gems, then abilities
1,000,000 The named goal of the counter Index and Luck. A planner calls this the cap. See the rarity guide for the leaderboard conflict.

10,000 to 100,000

Keep width only while pieces still escape. Then Cash Multiplier. Each multiplier rank is described as adding payout on every Void entry, with a cost near 1.40x per rank. Switch before the price of one rank is your whole session.

You are done with this stretch when the next rank costs more than about ten minutes of pushing.

100,000: Cash is the wrong lever

Width near 1.35x per rank and multiplier near 1.40x climb faster than a hand loop. Symptoms: the counter climbs, Cash does not, and you are rearranging the same pile. Rebirth trades that Cash for Luck, which is the stat described as changing the spawn table. Details and the keep-or-lose table are on the Rebirth guide.

100,000 to 500,000

Gems become the scarce resource. The biggest published source is the index. Luck is what makes Legendary and the tail show up. Stack the group +1 before you assume the base table is the table you have.

500,000: the rarity cliff

Ordinary Common and Rare payouts do not scale into the prices the shop is asking. No new index credits means no Gem pipeline, which means no new ability rolls, which means you are still pushing by hand. Another Rebirth is the tool named for this stall, with the same rebuild test as before.

500,000 to 1,000,000

The bottleneck is your hands. Manual pace in these writeups sits around 60 to 120 items a minute, or about 1.5 items a second as a starter anchor. A Conveyor build is the reported jump, with an anchor near 45 items a second. Conveyor ignores the pile-up that started at 10,000 items. Golden Conveyor is the wider, richer version.

One placement note from players: items cluster in waves along arcs about 30 Studs out from the Void entrance, on both flanks. A band on that arc collects them before the next wave stacks. That distance is a player measurement, not a labeled marker.

Wave and Gust cover the gaps while Conveyor is down. Magnet saves the chase for strays. Dash does not raise the rate.

A 30-second rate check

  1. Read the counter.
  2. Wait 30 seconds without changing what you are doing.
  3. Read it again and divide the difference by 30.

Remaining items to the next wall, divided by that rate, is the time if you hold the rate. The worked examples that match the arithmetic: 76,000 items at 12 per second is about 1 hour 46 minutes; 1,000,000 at 1.5 per second is about 7 days 17 hours; 500,000 at 45 per second is about 3 hours 5 minutes.

Biomes named in play

A Candy biome and a Desert biome were called out on stream. What each one changes was not written down. Do not route a run around them until you can see the difference yourself.

FAQ

Frequently Asked Questions

What should I do in the first session?

Walk items off the platform into the Void. Each item that crosses adds to the collection counter and pays Cash. Spend Cash on Pusher Width until the contact face is about 8 Studs, then raise Cash Multiplier. Join the Rsix Studio group for the +1 Luck written on the experience description.

Why do items bounce off me near 10,000?

A narrow starter pusher is about 4 Studs wide. Around 10,000 items the pile pushes back and pieces slide off the sides. Pusher Width at 8 Studs or the Steel pusher is the reported fix. More WalkSpeed does not replace that width.

What does Rebirth keep?

Rebirth is described as clearing Cash, Cash-bought Pusher Width, and WalkSpeed, while keeping Gems, rolled abilities, trails, auras, and index credit. A September 26 session read a separate Prestige prompt that resets cash, rebirth, and upgrades, keeps index collections, and mentions +1 collected per item. Those are two different resets. Read the button you are about to press.

Which code is actually confirmed?

2KCCU is the only string a live Shop session has confirmed. It paid 5 Gems. That session is dated 2026-09-27, before the public title picked up World 2, so redeem it and check the Gem counter rather than treating the old session as a new test. 100KFREE and MYTHICPUSHER have been named elsewhere without a successful redemption. Coconut Pusher is a Robux pass, not a code.

Is World 2 live, and what does it change?

The public Roblox title now reads [WORLD 2🌍] Collect 1 Million Items. An events panel quoted before launch said WORLD 2, New World and More Stuff, for Friday, October 2, 6:00 PM in the viewer's local time. Item lists, entry costs, and carry rules were not in that announcement. Use the in-game panel for anything newer than the title change.